We can integrate media into our Silverlight pages and WPF UserControls. The MediaElement object provides several media-specific properties. The following list describes the commonly used properties.

  •     AutoPlay: Specifies whether the MediaElement should begin playing automatically. The default value is True.
  •     IsMuted: Specifies whether the MediaElement is silenced. A value of True mutes the MediaElement. The default value is False.
  •     Stretch: Specifies how video is stretched to fill the MediaElement object. Possible values are None, Uniform, UniformToFill, and Fill. The default is Fill.
  •     Volume: Specifies the volume of the MediaElement object’s audio as a value from 0 to 1, with 1 being the loudest. The default value is 0.5.


In addition to its media-specific properties, MediaElement also has all the properties of a UIElement, such as Opacity and Clip.

 


Controlling Media Playback

You can control media playback by using the Play, Pause, and Stop methods of a MediaElement object.

<Canvas
    xmlns="http://schemas.microsoft.com/client/2007"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Loaded="CanvasLoaded">
    <MediaElement x:Name="MyMedia" Stretch="Uniform"
        Source="/images/Silverlight_Small.wmv" Height="200" Width="200" />
  <Canvas x:Name="ButtonPanel">
      <Canvas Background="Red" Canvas.Left="10" Canvas.Top="185" Height="25" Width="50"
        MouseLeftButtonDown="StopMedia" Cursor="Hand">
        <Rectangle Height="30" Width="40" Canvas.Left="10" />
        <TextBlock Text="Stop" Canvas.Left="10" Foreground="Yellow" />
       </Canvas>
       
       <Canvas Background="Green" Canvas.Left="70" Canvas.Top="185" Height="25" Width="50"
        MouseLeftButtonDown="PlayMedia" Cursor="Hand">
        <Rectangle Height="30" Width="40" Canvas.Left="10" />
        <TextBlock Text="Play" Canvas.Left="10" Foreground="Yellow" />
       </Canvas>
       
       <Canvas Background="Blue" Canvas.Left="130" Canvas.Top="185" Height="25" Width="60"
        MouseLeftButtonDown="PauseMedia" Cursor="Hand">
        <Rectangle Height="30" Width="40" Canvas.Left="10" />
        <TextBlock Text="Pause" Canvas.Left="10" Foreground="Yellow" />
       </Canvas>
       
       <Canvas Background="Black" Canvas.Left="10" Canvas.Top="215" Height="25" Width="180"
        MouseLeftButtonDown="ToggleFullScreen" Cursor="Hand">
        <Rectangle Height="30" Width="40" Canvas.Left="10" />
        <TextBlock Text="Full Screen" Canvas.Left="55" Foreground="Yellow" />
       </Canvas>
    </Canvas>
  </Canvas>    

// --------- JavaScript Code to control the Media object -------------
// Fires when Canvas is loaded
function CanvasLoaded(sender, args)
{
    var canvas = sender.getHost();
    canvas.content.onfullScreenChange = onFullScreenChanged;                            
}
// Fires when Full screen is changed
function onFullScreenChanged(sender, args)
{
    var canvas = sender.getHost();
    var buttonPanel = sender.findName("ButtonPanel");
    // Change the opacity of the button panel so that in the full screen it disappears and in normal screen it appears
    if (canvas.content.fullScreen == true)
        buttonPanel.opacity = 0;
    else
        buttonPanel.opacity = 1;
    // change the media object height and width to the canvas height and width
    var media = sender.findName("MyMedia");
    media.width = canvas.content.actualWidth;
    media.height = canvas.content.actualHeight;
}
//Fires when Full Screen button is clicked
function ToggleFullScreen(sender, args)
{
    var canvas = sender.getHost();
    canvas.content.fullScreen = !canvas.content.fullScreen;
}
// Fires when Stop button is clicked
function StopMedia(sender, args)
{
    sender.findName("MyMedia").stop();
}
// Fires when Play button is clicked
function PlayMedia(sender, args)
{
    sender.findName("MyMedia").play();
}
// Fires when Pause button is clicked
function PauseMedia(sender, args)
{
    sender.findName("MyMedia").pause();

Hope this helps!!